Sound
Digetic - coming from the story world i.e. the characters can hear it
Non-diegetic
Synchronous - You can hear a sound and see the thing making the sound and they match up
Asynchronous - You can hear a sound (OFF SCREEN) but you can't see what is making that sound on screen
Contrapuntal - The sound (or music) contradicts the image they don't match (This links to Sergai Eisensteins Intellectual Montage)
Sound Perspective - Sound perspective refers to which direction
Sound is built is layers
A score in a film is a mix of sounds and the way in which the sound has been put together
Dialogue and sound effects can be broken into a category which relates to the picture reference that is used during the creation. Sync sound is sound that is recorded with reference to pictures.
The most important sound because it tells the story
Exposition is dialogue that explains
Voice over is where a narrator describes events to the audience. They can be diegetic or non diegetic
Sound effects can be recorded live on action , created by a sound designer or pre recorded library sounds
Foley effects, sound effects created in a studio by Foley Artists (a.k.a. Walkers)
Sound Bridges are a continuity editing technique, the sound or music from one scene carries over into the following scene
Incidental music/score = Non diegetic background music, Manipulates the audiences emotions, Works with editing to create rhythm and pace
Theme music is music that is used to identify something, i.e. a character, place, idea etc, or the films signature title music
Leitmotif theme music is a recurring musical idea (a melody, chord sequence, rhythm or a combination of these) which is associated with a particular idea, character or place
Motifs are used inIT as balloons
Motifs are also in star-wars and are used with lightsabers and Darth vadors theme tune
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